“LabGDR online” is a psycho-educational project aimed at adolescents and young adults that makes use of the Role Playing Game (RPG) tool and adapts it to the online modality to oppose relational fragmentation and social distancing with a proactive, positive response of creating bonds born in a playful context that fosters inclusivity and oriented toward promoting the well-being of individual participants. Boys and girls aged 14 to 21 from all over Italy are invited to participate, who will be able to connect with each other and with LabGdR operators thanks to proprietary servers and online platforms they can access while increasing their digital competence. The project was created to promote an alternative way of interpersonal relationships online and a conscious use of the Internet with preventive-promotional purposes, with the intention of contributing to research on the conscious and non-pervasive use of digital devices.
Moreover, this project is applicable across a wide category of users and without territorial limitations: it is first of all inclusive for young people, with or without a clinical diagnosis and of different ages; moreover, in the emergency situation caused by the COVID-19 virus, it can reach young people in their homes through the online mode.
Our goals
- Stimulation of reflective and metacognitive skills on emotions, identity
- Strengthening social skills and promoting collaborative and pro-social behavior;
- Promoting social adaptation and building friendship ties
- Promoting pro-social behavior and emotional sharing in the family;
- Learning digital communication systems, use of web platforms and remote cooperation
Learning of an aggregative tool such as online gdr that can persist even after the project ends
Italian regions from which our boys played.
Kids involved in our tables
%
Appreciated of our workshops
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LabGdR Online
Contact
Via Circonvallazione Nomentana 402, 00162 Rome
Tel Whatsapp +44 7553 621761
labgdr-gmail.com
Some of the entities we have collaborated with
Il Salotto di Giano, Battle For Vilegis, Associazione Italiana Studi Tolkieniani, NeedGames, Serpentarium, CuoreMenteLab, Abbracciami Onlus, La Civetta 365, LuccaComics educational seminars, Progetto Pioneer, Unicredit, Scuola Romana Fumetti Roma