Watching children play, adults often experience feelings of lightness and joy, cheered by the contentment of children playing and stimulated by their personal memories. Yet, in our society, adults too often deprive themselves of the playful dimension by delegating the space of entertainment to the passive enjoyment of TV series. Yet play is within everyone’s reach, and it is fantastic enough to be present in all human cultures precisely because it brings great benefits. Among the possible social functions is the learning of various social skills both competitive and noncompetitive. These range from behaviors that facilitate social bonding and cooperation to those that promote social rank and leadership or the ability to communicate effectively. Potential non-social functions of play include learning or enhancing resources and skills such as physical fitness, cognitive functioning, expert use of tools, and the ability of inventiveness of the in the face of unexpected events. We will play NOT THE END, a narrative role-playing game with a splendid character configuration system, based on a principle of creation by budding of traits and characteristics from an original core that the player ascribes to his or her character and from which he or she makes contiguous and coherent traits and possible consequent actions spring forth by increasing complexity, emerging spontaneously from the previous outline of profiling. The whole thing is governed by creative semantic stimuli that become a good articulated structure on which to draw the character, and the feeling is like that of dressing a mannequin by having to choose which clothes to put on it by picking them up from a counter in which they are all mixed….a good feeling. We’re a bit like that when we have to create, in our brains ideas get mixed up and confused and sometimes it’s hard to make order and structure something new. Therefore essential outlines of creative structure that support the path of pg creation become essential, and we must say that we psychologists liked the one chosen by the authors very much. The mechanics capture a fundamental aspect of modern personological psychology, which states that human behavior is supported, organized and directed by motivation. It is not only hedonistic or “unconscious” aspects that provide the impetus for action but also the value aspects and the network of interpersonal relationships that give meaning and force to human action. Although not explicitly, the HexSys system, knows how to enhance this fundamental theme and make it a central plank of the initial creative process as well as of the interpretive lines with which to play one’s character. We will intersperse the play sessions with sessions devoted to developing one’s potential and integrating the experiences lived during the play sessions.
Our goals
- Stimulation of creative and imaginative processes;
- Increased problem solving and coping skills needed to overcome stressful situations;
- Development of Theory of Mind (ToM) skills;
- Acquisition of new autonomy and sense of self-efficacy
- Achieve a higher degree of awareness and self-monitoring skills;
- Stimulation of reflective and metacognitive skills on emotions, identity, and value systems (personal and social of origin and the Tolkien one);
- Strengthening social skills and promoting collaborative behavior;
- Promoting social adaptation and building friendship ties.
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Adult LabGDR
Contact
Via Circonvallazione Nomentana 402, 00162 Rome
Tel Whatsapp +44 7553 621761
labgdr-gmail.com
Some of the entities we have collaborated with
Il Salotto di Giano, Battle For Vilegis, Associazione Italiana Studi Tolkieniani, NeedGames, Serpentarium, CuoreMenteLab, Abbracciami Onlus, La Civetta 365, LuccaComics educational seminars, Progetto Pioneer, Unicredit, Scuola Romana Fumetti Roma